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The third stage is set in the core of the base in a fixed screen, where the player must destroy the enemy's defense system in order to expose the final target, a giant eyeball that shoots fireballs.
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The player must destroy a generator at the other side of each passageway in order to deactivate the electric current preventing access.
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The game switches to a 3D view for the second stage, where the player character must fight his way through a series of passageways inside the base before time runs out (a display at the top of the screen shows the map of the base and the time remaining). The first stage is a side-scrolling level where the player character is dropped into the jungle and must fend off the enemy's initial line of defense until he reaches the entrance of the first base, where he must destroy a large sensor to enter the base. The arcade version of Contra consists of seven stages (the number of stages and level structures vary in later versions). With the exception of the machine gun and the laser gun, each item comes in the form of a Falcon-shaped symbol marked with a letter representing its function (F, S, R, and B).
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There are also two auxiliary power-ups that only appear in certain areas when the character is armed with his default gun: a rapid-bullets upgrade that increases the firing speed of the gun's shots and a barrier that makes the character invulnerable for a limited period.
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These consist of a machine gun that fires rapidly when the fire button is held down, a laser gun that shoots a powerful beam, a fireball gun that shoots its rounds in a corkscrew pattern, and a spread gun that shoots five individual bullets in individual directions. These can be obtained by destroying the pill box sensors and flying item capsules containing them, or by defeating the red-clad guards in the enemy bases.
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The player's default weapon is a rifle with unlimited ammunition that can be upgraded into one of four other guns. When the jump button is pressed while crouching on a higher platform, the character will drop down to a lower level. Pressing the joystick downwards while standing will cause the character to lie down on his stomach, allowing him to avoid enemy fire and shoot low targets. The player can also shoot in any of eight directions, including downwards, while jumping. During side view stages, the player can shoot leftward, rightward or upward while standing, as well as horizontally and diagonally while running. The joystick controls not only the player's movement while running and jumping, but also his aiming.
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When one of the protagonists jumps, he curls into a somersault instead of doing a conventional jump like in other games. The controls consists of an eight-way joystick and two action buttons for shooting (left) and jumping (right). Up to two people can play simultaneously, with one player as Bill (the blond-haired commando wearing a white tank top and blue bandana), and the other player as Lance (the shirtless dark-haired commando with a red bandana). Contra employs a variety of playing perspectives, which include a standard side view, a pseudo-3D view (in which the player proceeds by shooting and moving towards the background, in addition to left or right) and a fixed screen format (in which the player has their gun aimed upwards by default).
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